DeEspona 3D Models Encyclopedia for 3DSMAX-SoSISO | ISO | 4.2 GB
During the last years we have seen a great improvement in 3d modelling software, with a lot of tools that help you to produce your models with great accuracy and sofistication. But many times the market demands instant reaction from you, and better tools for modeling can not provide you much more additional time resources: quality modelling is still a very slow process, spending weeks or months of your time for doing a single car. A so diverse 3D models collection like ours can fit perfectly these requeriments, and for the price it does it with so high quality as no other collection in the world.
DeEspona 3D Models Encyclopedia for 3DSMAX
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For example, If your client order you a generic airport scene for this night news magazine,you will found practically all the elements available for a quick response to the demand, composing a basic scene in minutes. After, you can refine some additional elements for an accurate match to the issue, but first you have provided a quality service to your client in record time. doing an ultra-fast first approach to the task and giving you a very competitive profile in the project. Or maybe you can't found exactly the model required in your project, but sure you will find there something very near to your needs. If someone requires you a prehistoric scene you can match it doing little transformations to an elephant, then you can prepare a scene containing a rough mammoth for your client. We are sure your client will be surprised with your fast and superb quality response. This is the final target of our DE ESPONA 3D ENCICLOPEDIA: to provide you a tool to manage your precious modelling time and helping you to sell ideas faster. The collection is only available in 3DSMAX Discreet format. If you wish to use these models in other platform you need to translate the models previously to your application. 3D Studio Max is a closed format, then you need a 3dsmax, 3dsViz or gmax license running over a Windows PC to open our 3dsmax collection files, then exporting them to .3DS, VRML or DXF, then import into your application. Some maps and textures can need to be reapplied after conversion.