Digital Product Photography with CINEMA 4D
Audio: aac, 48000 Hz, 2 channels, s16, 128 kb/s | Video: h264, yuv420p, 1280x720, 206 kb/s, 15,00 fps
- Learn how to create realistic product renderings for print and video advertising with CINEMA 4D. In this course, Donovan Keith shows how to take a client's reference images and re-create a product in 3D—reducing the need for expensive photography services and creating assets that can be used more flexibly in print or broadcast ads. These particular tutorials feature a sport beverage bottle, but the lessons can apply to almost any product. Learn how to model complicated forms with spline and polygonal modeling tools, accurately texture your models, and place your product against a black backdrop in a high-contrast lighting environment.
David Lesperance, Digital Environment Design
Audio: aac, 48000 Hz, 2 channels, s16, 160 kb/s | Video: h264, yuv420p, 1280x720, 1440 kb/s, 23,98 fps
- Fascinated by what's happening in the background of your favorite movies and video games? Environmental artist David Lesperance creates the rich, lifelike backdrops for popular games such as World of Warcraft, Halo, Diablo, and StarCraft. In this short film, David explains how he brings his detailed designs to life with software like 3ds Max and Maya. He shares his secrets to laying out scenes with the camera in mind, breaking down models into reusable pieces, and disguising repetition with light and shadow. He also explains why he teaches others and how the 3D community drives the quality of the art you seen onscreen.
Dan Roarty's Realistic 3D Portraits Start to Finish
Audio: aac, 44100 Hz, 2 channels, s16, 159 kb/s | Video: h264, yuv420p, 1280x720, 2499 kb/s, 23,98 fps
- In this Start to Finish, character artist Dan Roarty walks us through the process of creating one of his hyperrealistic 3D portraits, "Happy Birthday, Nana," a tribute to his late grandmother. Dan shows how he uses the sculpting tools in Mudbox and Maya to create the basic bust form and adds the layers upon layers of detail, texture, and tone with programs like Knald and Shave and a Haircut. Finally, he lights the scene and composites the final render passes in Photoshop to create a realistic portrait that honors his grandmother's memory. Dive in to find out how he does it.
Creating Textures Wood Grain and Wood Planks
Audio: aac, 48000 Hz, 2 channels, s16, 128 kb/s | Video: h264, yuv420p, 1280x720, 213 kb/s, 15,00 fps
- Creating Textures shows you how to build custom textures in Photoshop and put them to work in 3D modeling programs. In this installment, author Adam Crespi takes you through the steps needed to create realistic wood patterns. He begins in Photoshop, creating a wood texture, complete with grain, color variation, knots, whorls, and loops, which he then overlays on planks for wood flooring. He also "ages" the texture for use with antique furniture. In the second part of the course, Adam links the texture to a 3ds Max material and applies the material, along with some diffuse, specular, and normal maps—for shine and reflectivity—to a 3D scene.
Creating Textures Slate Flooring and Roofs
Audio: aac, 48000 Hz, 2 channels, s16, 128 kb/s | Video: h264, yuv420p, 1280x720, 235 kb/s, 15,00 fps
- Slate is a popular design choice for modern flooring and roofs, but getting an accurate slate texture out of the box for your models can be hard. With this installment of Creating Textures, you can build a custom slate texture in Photoshop and put it to work in the 3D modeling program of your choice. Adam Crespi begins the course by creating the base structure, and then layering in the color variation that occurs naturally in slate. He then cuts out roof and floor tiles to take into 3ds Max. There he links the texture to materials and adds the organic rough edges that gives slate its distinctive look.
Creating Textures Shingles for Roofs and Siding
Audio: aac, 48000 Hz, 2 channels, s16, 128 kb/s | Video: h264, yuv420p, 1280x720, 285 kb/s, 15,00 fps
- Make your roofing and siding look more realistic with a custom shingle texture. In this course, Adam Crespi helps you build asphalt shingles in a variety of bond patterns and put the texture to work in the 3D modeling program of your choice. You'll start by laying out the pattern in Illustrator, and then adding color, texture, and gradients that mimic the look of slope and overlap, with Photoshop. Then Adam will show you how to apply the texture in 3ds Max and map a sample roof and ridges.
Udemy - Resume/CV & LinkedIn Fusion: Path To Dream 6-Figure Careers
MP4 | Video: 1280x720 | 63 kbps | 48 KHz | Duration: 3 Hours | 1.84 GB
Genre: eLearning | Language: English