Mastering UVW Mapping in 3ds Max

Mastering UVW Mapping in 3ds Max

Audio: aac, 48000 Hz, 2 channels, s16, 128 kb/s | Video: h264, yuv420p, 1280x720, 359 kb/s, 15,00 fps

http://goo.gl/33vWT7

  • UVW mapping allows you to take a mathematical, coordinate-based approach to mapping 2D textures to irregular 3D objects in 3ds Max. The tools might seem complex, but this course will help you master them and put UVW mapping to work in your own projects. Author Joel Bradley starts with the basics—defining UVW space and coordinates—and introduces the UVW Map modifier, the key to applying map coordinates and adjusting map placement. From there he looks at the source wrapping options in the bitmap and procedural map nodes, and at the differences when mapping to static and animated meshes. Chapter three covers the powerful Unwrap UVW modifier and its selection, peel-, and pelt-mapping tools. The course concludes with an overview of the options in the Edit UVW window.

Managing To-Do Lists

Managing To-Do Lists

Audio: aac, 48000 Hz, 2 channels, s16, 320 kb/s | Video: h264, yuv420p, 1280x720, 1031 kb/s, 30,00 fps

http://goo.gl/2w0N4Z

  • Discover top techniques for tracking to-dos on paper as well as apps for effectively managing your digital to-do lists. Organization expert Suzanna Kaye explains how to approach to-do lists and prioritize items using various proven techniques. She then explores the top five apps for digital to-do list management, exploring their strengths, weaknesses, and functionality.

Managing Edge Flow in ZBrush

Managing Edge Flow in ZBrush

Audio: aac, 48000 Hz, 2 channels, s16, 64 kb/s | Video: h264, yuv420p, 1280x720, 825 kb/s, 29,97 fps

http://goo.gl/Rezbq3

  • With the release of version 4R7, ZBrush has updated its ZRemesher automatic retopology tools. Defining the direction your topology should travel, aka edge flow, is easier than ever. In this mini course, Ryan Kittleson will show you how to use the polygroup controls within ZRemesher to get good edge flow with less hassle, use the ZModeler Brush for cleanup, and get the original details of your model back with projection.

Hard Surface Sculpting and Retopologizing in CINEMA 4D

Hard Surface Sculpting and Retopologizing in CINEMA 4D

Audio: aac, 48000 Hz, 2 channels, s16, 160 kb/s | Video: h264, yuv420p, 1280x720, 228 kb/s, 15,00 fps

http://goo.gl/3VJh5G

  • Using CINEMA 4D's sculpting tools, you can create hard surface models without the constraints imposed by traditional polygon and NURBS modeling techniques. Then you can retopologize your sculpt to produce a lighter model more suitable for complex scenes and animation. Your sculpted model becomes, in essence, a frame around which you can build a well-constructed polygon model.
  • In this course, modeling expert Adam Trachtenberg shows viewers how to use the sculpting tools in C4D to create a hard surface model, retopologize the sculpted model, return to sculpting mode to add fine details, and generate texture maps that approximate the illusion of detail—without the weight of polygons. He demonstrates the steps using a fantasy spaceship model, the kind you'd see in professional video games, television, or feature films. Watch and learn how to use these techniques to build your own.

GMUNK's 3D-Rendered Geometric Art Series Start to Finish

GMUNK's 3D-Rendered Geometric Art Series Start to Finish

Audio: aac, 44100 Hz, 2 channels, s16, 159 kb/s | Video: h264, yuv420p, 1280x720, 1914 kb/s, 23,98 fps

http://goo.gl/33MYLR

  • In this episode of Start to Finish, graphic designer Bradley G Munkowitz, known to his ardent fan base as GMUNK, lets us into his studio and reveals his process for creating op-art-inspired geometric prints. Learn how he uses a web app developed with code artist Marcin Ignac to divide simple primitives into complex multifaceted shapes, and then sends the results to Maya for shading, lighting, and rendering. It's a completely unorthodox use of this 3D toolset—but it's typical of GMUNK's work.

Getting Started in 3D and Animation

Getting Started in 3D and Animation

Audio: aac, 48000 Hz, 2 channels, s16, 159 kb/s | Video: h264, yuv420p, 1280x720, 880 kb/s, 29,97 fps

http://goo.gl/Ng4VDA

  • Take your first step into the 3D animation pipeline. Animator and educator George Maestri reviews the software and processes involved in bringing 3D characters and scenes to life, including modeling, texturing, rigging, animation, and rendering with lights and cameras. He also explores visual effects and compositing. This course is a simple, concise overview that will help new artists and animators understand the full scope of the creative and technical challenges involved in 3D.

Foundations of Programming Databases

Foundations of Programming Databases

Audio: aac, 44100 Hz, 2 channels, s16, 127 kb/s | Video: h264, yuv420p, 1280x720, 1114 kb/s, 29,97 fps

http://goo.gl/YE7FBs

  • Discover how a database can benefit both you and your architecture, whatever the programming language, operating system, or application type you use. In this course, explore options that range from personal desktop databases to large-scale geographically distributed database servers and classic relational databases to modern document-oriented systems and data warehouses—and learn how to choose the best solution for you. Author Simon Allardice covers key terminology and concepts, such as normalization, "deadly embraces" and "dirty reads," ACID and CRUD, referential integrity, deadlocks, and rollbacks. The course also explores data modeling step by step through hands-on examples to design the best system for our data. Plus, learn to juggle the competing demands of storage, access, performance, and security—management tasks that are critical to your database's success.

Flash Professional CS5 Character Animation

Flash Professional CS5 Character Animation

Audio: aac, 48000 Hz, 2 channels, s16, 126 kb/s | Video: h264, yuv420p, 960x540, 126 kb/s, 15,00 fps

http://goo.gl/TQUpVl

  • In Flash Professional CS5: Character Animation, Dermot O' Connor explains the process of character animation in Flash, using nested symbols and motion and shape tweening to create believable characters. The course covers the process from start to finish, from rigging a character to creating a walk cycle animation. Along the way, Dermot demonstrates techniques such as animating eye blinks, head turns, and mouth movements during dialogue. Exercise files accompany the course.

Exploring Case Studies of Texture Creation and Variation

Exploring Case Studies of Texture Creation and Variation

Audio: aac, 48000 Hz, 2 channels, s16, 128 kb/s | Video: h264, yuv420p, 1280x720, 224 kb/s, 15,00 fps

http://goo.gl/F1fNnF

  • Sometimes you need practical examples to make the theoretical concrete. In these case studies, Adam Crespi shows how to create four distinct (and highly realistic) textures—concrete blocks, bamboo flooring, a woven rug, and a wood veneer—and link them to materials in Maya. These texturing tutorials will allow you to follow his exact steps, and apply variations to build your own interesting effects.

Categories: Tutorials

Excel Tips

Excel Tips

Audio: aac, 48000 Hz, 2 channels, s16, 128 kb/s | Video: h264, yuv420p, 1280x720, 174 kb/s, 15,00 fps

http://goo.gl/1CRbVL

  • This tips-based course will show Excel users productivity-boosting tricks, cool hidden features, need-to-know functions, and advanced content on subjects such as using PivotTables for data analysis. Tune in every Tuesday for a new tip from expert Dennis Taylor. Each tutorial is a short, self-contained lesson guaranteed to give you new insights into Excel

Digital Product Photography with CINEMA 4D

Digital Product Photography with CINEMA 4D

Audio: aac, 48000 Hz, 2 channels, s16, 128 kb/s | Video: h264, yuv420p, 1280x720, 206 kb/s, 15,00 fps

http://goo.gl/a5XlLB

  • Learn how to create realistic product renderings for print and video advertising with CINEMA 4D. In this course, Donovan Keith shows how to take a client's reference images and re-create a product in 3D—reducing the need for expensive photography services and creating assets that can be used more flexibly in print or broadcast ads. These particular tutorials feature a sport beverage bottle, but the lessons can apply to almost any product. Learn how to model complicated forms with spline and polygonal modeling tools, accurately texture your models, and place your product against a black backdrop in a high-contrast lighting environment.

David Lesperance, Digital Environment Design

David Lesperance, Digital Environment Design

Audio: aac, 48000 Hz, 2 channels, s16, 160 kb/s | Video: h264, yuv420p, 1280x720, 1440 kb/s, 23,98 fps

http://goo.gl/BXahCc

  • Fascinated by what's happening in the background of your favorite movies and video games? Environmental artist David Lesperance creates the rich, lifelike backdrops for popular games such as World of Warcraft, Halo, Diablo, and StarCraft. In this short film, David explains how he brings his detailed designs to life with software like 3ds Max and Maya. He shares his secrets to laying out scenes with the camera in mind, breaking down models into reusable pieces, and disguising repetition with light and shadow. He also explains why he teaches others and how the 3D community drives the quality of the art you seen onscreen.

Dan Roarty's Realistic 3D Portraits Start to Finish

Dan Roarty's Realistic 3D Portraits Start to Finish

Audio: aac, 44100 Hz, 2 channels, s16, 159 kb/s | Video: h264, yuv420p, 1280x720, 2499 kb/s, 23,98 fps

http://goo.gl/hnBohq

  • In this Start to Finish, character artist Dan Roarty walks us through the process of creating one of his hyperrealistic 3D portraits, "Happy Birthday, Nana," a tribute to his late grandmother. Dan shows how he uses the sculpting tools in Mudbox and Maya to create the basic bust form and adds the layers upon layers of detail, texture, and tone with programs like Knald and Shave and a Haircut. Finally, he lights the scene and composites the final render passes in Photoshop to create a realistic portrait that honors his grandmother's memory. Dive in to find out how he does it.

Creating Textures Wood Grain and Wood Planks

Creating Textures Wood Grain and Wood Planks

Audio: aac, 48000 Hz, 2 channels, s16, 128 kb/s | Video: h264, yuv420p, 1280x720, 213 kb/s, 15,00 fps

http://goo.gl/FMoCJV

  • Creating Textures shows you how to build custom textures in Photoshop and put them to work in 3D modeling programs. In this installment, author Adam Crespi takes you through the steps needed to create realistic wood patterns. He begins in Photoshop, creating a wood texture, complete with grain, color variation, knots, whorls, and loops, which he then overlays on planks for wood flooring. He also "ages" the texture for use with antique furniture. In the second part of the course, Adam links the texture to a 3ds Max material and applies the material, along with some diffuse, specular, and normal maps—for shine and reflectivity—to a 3D scene.

Creating Textures Slate Flooring and Roofs

Creating Textures Slate Flooring and Roofs

Audio: aac, 48000 Hz, 2 channels, s16, 128 kb/s | Video: h264, yuv420p, 1280x720, 235 kb/s, 15,00 fps

http://goo.gl/IQfQg1

  • Slate is a popular design choice for modern flooring and roofs, but getting an accurate slate texture out of the box for your models can be hard. With this installment of Creating Textures, you can build a custom slate texture in Photoshop and put it to work in the 3D modeling program of your choice. Adam Crespi begins the course by creating the base structure, and then layering in the color variation that occurs naturally in slate. He then cuts out roof and floor tiles to take into 3ds Max. There he links the texture to materials and adds the organic rough edges that gives slate its distinctive look.

Creating Textures Shingles for Roofs and Siding

Creating Textures Shingles for Roofs and Siding

Audio: aac, 48000 Hz, 2 channels, s16, 128 kb/s | Video: h264, yuv420p, 1280x720, 285 kb/s, 15,00 fps

http://goo.gl/ADGlqg

  • Make your roofing and siding look more realistic with a custom shingle texture. In this course, Adam Crespi helps you build asphalt shingles in a variety of bond patterns and put the texture to work in the 3D modeling program of your choice. You'll start by laying out the pattern in Illustrator, and then adding color, texture, and gradients that mimic the look of slope and overlap, with Photoshop. Then Adam will show you how to apply the texture in 3ds Max and map a sample roof and ridges.

 Resume/CV & LinkedIn Fusion- Path To Dream 6-Figure Careers


Udemy - Resume/CV & LinkedIn Fusion: Path To Dream 6-Figure Careers
MP4 | Video: 1280x720 | 63 kbps | 48 KHz | Duration: 3 Hours | 1.84 GB
Genre: eLearning | Language: English

 Solid |  |   FREE DOWNLOAD

 Excel - From Zero to Hero! Level 1 - Complete Beginners


Udemy - Excel - From Zero to Hero! Level 1 - Complete Beginners
MP4 | Video: 1280x720 | 59 kbps | 44 KHz | Duration: 4 Hours | 602 MB
Genre: eLearning | Language: English

 Solid |  |   FREE DOWNLOAD

Creating Textures Metals and Metal Cladding

Creating Textures Metals and Metal Cladding

Audio: aac, 48000 Hz, 2 channels, s16, 128 kb/s | Video: h264, yuv420p, 1280x720, 87 kb/s, 15,00 fps

http://goo.gl/dFmiMd

  • Learn to draw metal textures from scratch with Photoshop and Illustrator. Join author Adam Crespi as he walks through generating galvanized and brushed steel textures, fashioning realistic screws and fasteners, and implementing your work in a flat galvanized framework, complete with vents and rust. Then, when your texture is complete, see how to link it to a metal material in 3ds Max and refine it with specular and diffuse maps.

 Excel 2016 - Basic Maths For Excel Beginners + Formula Tips

Udemy - Excel 2016 - Basic Maths For Excel Beginners + Formula Tips
MP4 | Video: 1240x720 | 62 kbps | 44 KHz | Duration: 1 Hours | 101 MB
Genre: eLearning | Language: English
 Solid |  |   FREE DOWNLOAD




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